You will explore five criteria for problem decomposition: experiential decomposition, feature selection, problem refinement, spatial decomposition, and temporal decomposition.
you will use three interactive learning objects: the description builder, functional test plan builder, and algorithm builder.
주요 개념
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Recognize the difference between a process and ad hoc problem solving.
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Recognize experiential decomposition as observe, play and describe.
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Understand a game (Hacking), by observing and playing it, to identify its features.
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Identify feature dependencies in a game (Hacking and an abstract game).
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Create balanced feature sets.
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Use problem refinement to solve a problem.
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Understand a game version (Hacking Version 1), by observing and playing it, to identify its features.
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Assemble a description for a simple text-based game (Hacking Version 1), using the Description Builder.
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Assemble a test plan for a simple game with one gameplay path (Hacking Version 1), using the Test Plan Builder.
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Assemble a sequential algorithm for a simple text-based game (Hacking Version1) using the Algorithm Builder.
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Recognize the order of tasks in the Create Game Process, focusing on the sub-tasks of Understand Game, and Create Design.
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Recognize techniques in the Problem Solving Ontology, focusing on Problem Decomposition.
Day1
process, algorithm은 무계획이 아니라 계획적으로 문제를 해결하기 위한 것이다.
decomposition은 나누는 것이다. 큰 것에서 작은 것으로 그래야 쉬워지니까 ㅎㅎ
그리고 버추얼 박스를 깔라는데... 까는 방법이야 나와있고 거기에 관한 에러들이 뜨면
이 글을 한 번 보자.
제일 중요한 내용이야 진짜...
저 6가지 decomposition 문제는 나눌수록 쉬워지지
Divide and conquer이라고..
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